codemonkey uk's Diaries (page 2)
Print Story On Japanese Whaling
Fishies
By codemonkey uk (Thu Feb 07, 2008 at 10:06:43 AM EST) (all tags)
Isn't it about time the Japanese government released some results - and a justification of their methods - for the so called "scientific research" used to justify Whaling?

I think the Australian government are onto something in calling out the Japanese as liars.  Do the Japanese people realise that the world by-and-large sees the whole ICR justification as a huge obvious bare-faced lie?  How do they feel about the world thinking of them as a dishonest nation?


(22 comments, 209 words in story) Full Story

Print Story Inside the Unreal Networking Model
Diary
By codemonkey uk (Mon Feb 04, 2008 at 07:05:36 PM EST) (all tags)
As presented by me, at the Game Focus Germany conference, 2008.  See here: homepage.mac.com/codemonkey_uk/gfg08-transitions.html.  Exported slides as flash, which is missing the transitions, but all the content seems to be intact, so that'll have to do.  I kinda planned to record a voice track and export as quick time, but then I realised if I waited till I'd done that, it most likely would never get done.  It's a 2MB flash file, so be patient, it'll load eventually, just click to move through the slides.

(10 comments, 87 words in story) Full Story

Print Story More notes from Game Focus Germany, 2008
Diary
By codemonkey uk (Thu Jan 31, 2008 at 03:39:19 PM EST) (all tags)
Part 2, Friday, continued.  Previously:

Now: "Challenges of creating a good first and third person camera system" - Mike McShaffry (Thief: Deadly Shadows / Unreal 2.5)

And coming soon:


  • "Inside the Unreal Networking Model" - Thaddaeus Frogley
  • "Collaboration FTW; What Game Studios and Game Studies can Learn from Each Other" - Robin Hunicke (EA), &
  • "Core Casual Gaming; How soccer mums came to play RTS games" - Stéphane Adamiak (Orange)


(384 words in story) Full Story

Print Story More notes from Game Focus Germany, 2008
Diary
By codemonkey uk (Wed Jan 30, 2008 at 02:07:30 PM EST) (all tags)
Part 2, Friday.  See also, Part 1, Thursday.

Now: "Player Expression: Central to Gaming" - Doug Church (EA) (Friday's keynote speech).

In future updates:


  • "Challenges of creating a good first and third person camera system" - Mike McShaffry,
  • "Inside the Unreal Networking Model" - Thaddaeus Frogley (yes, that's me),
  • "Collaboration FTW; What Game Studios and Game Studies can Learn from Each Other" - Robin Hunicke (EA), &
  • "Core Casual Gaming; How soccer mums came to play RTS games" - Stéphane Adamiak (Orange)


(2 comments, 415 words in story) Full Story

Print Story Notes from the Game Focus Germany Conference, 2008
Diary
By codemonkey uk (Tue Jan 29, 2008 at 03:08:04 AM EST) (all tags)

(3 comments, 392 words in story) Full Story

Print Story Notes from the Game Focus Germany Conference, 2008
Diary
By codemonkey uk (Mon Jan 28, 2008 at 05:50:39 AM EST) (all tags)
Part 1, Thursday, continued.  Previously:

Now:

  • "Zen and the Art of Project Maintanence" - Risa Cohen

To follow:

  • "Pragmatic game development practices for small (and not so small) companies" - Noel Llopis


(351 words in story) Full Story

Print Story Notes from the Game Focus Germany Conference, 2008
Diary
By codemonkey uk (Sun Jan 27, 2008 at 06:10:16 AM EST) (all tags)
Part 1, Thursday, continued.  Previously:

Now:
  • "Inside Out Game Design" Stéphane Bura

To follow:

  • "Zen and the Art of Project Maintanence" - Risa Cohen
  • "Pragmatic game development practices for small (and not so small) companies" - Noel Llopis


(1 comment, 312 words in story) Full Story

Print Story Notes from the Game Focus Germany Conference, 2008
Diary
By codemonkey uk (Sat Jan 26, 2008 at 12:26:26 PM EST) (all tags)
Part 1, Thursday, continued.  Previously:

Now:

  • "Programming is easy, Production is harder, Design is hardest" - Jonathan Blow

To follow:


  • "Inside Out Game Design" Stéphane Bura
  • "Zen and the Art of Project Maintanence" - Risa Cohen
  • "Pragmatic game development practices for small (and not so small) companies" - Noel Llopis

(11 comments, 331 words in story) Full Story

Print Story Notes from the Game Focus Germany Conference, 2008
Diary
By codemonkey uk (Sat Jan 26, 2008 at 11:54:02 AM EST) (all tags)
Part 1, Thursday.  First up:

  • "The Independent Developer Shall Rise Again" - Grey Costikyan (Keynote)

To follow:

  • "Programming is easy, Production is harder, Design is hardest" - Jonathan Blow
  • "Inside Out Game Design" Stéphane Bura
  • "Zen and the Art of Project Maintanence" - Risa Cohen
  • "Pragmatic game development practices for small (and not so small) companies" - Noel Llopis

(2 comments, 470 words in story) Full Story

Print Story Manhunt 2 Crediting Controversy
Diary
By codemonkey uk (Sat Nov 10, 2007 at 02:47:59 PM EST) (all tags)
Fame of sorts.  Linkspam inside.  Also, vote-poll.

(8 comments, 33 words in story) Full Story

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